![]() ![]() Pick locks - A lock's difficulty level determines the number of lockpicks required to open it:.When setting traps, each point in Mechanics raises the trap's accuracy by 3. Place and set traps - A character can set traps at any skill level (even zero).(Not to be confused with trap difficulty as below)Ī standard lockpicking prompt in Deadfire Required disarm mechanics in Pillars of Eternity II: Deadfire Trap difficulty (as shown in the chat log) is not to be confused with trap level, which is hidden from the player. In Pillars of Eternity II: Deadfire, the trap difficulty is determined by the trap's level (as per the table below). Disarming self-placed traps always succeeds. If the trap's difficulty is higher than the character's Mechanics level, the attempt fails (but does not trigger the trap - for containers, the game will ask if you want to trigger it). Disarm traps - To disarm a trap, the character's Mechanics score must be greater than or equal to the trap's difficulty level.In conversations and scripted interactions, Mechanics can be used to activate or disable a variety of machines. ![]() The higher the Mechanics skill, the more accurate the trap. Additionally, any character can use the Mechanics skill to place traps of their own. The Mechanics skill makes it easier to open locks and find and disable traps. Traps and locks can be a problem for even the toughest adventurers, draining their resources and maiming or killing those who are unfortunate enough to trigger an unseen floor plate. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |