Sages are not without their flaws, however, having mediocre defense and resistance, with resistance specifically being subpar in comparison to other mages. Giga Flare, in particular, is a fearful spell that can be made even stronger by equipping the Lotus Mace. Their Raise, Blind, and Bio provide support for the team. Having decent Attack and wielding maces, they can even handle some physical combat, especially when using Ultima Blow. Sages are only concerned with offense, as their high-powered spells and incredible MP make them excellent spellslingers. Powerful sage attack born from ultima magic.Įnables shield-wielding, regardless of job. More powerful version of "flare." Area affect.Ĭreates viscous waves to damage and poison target. Oh, and try not to let them get hit, it doesn't go well.Steals target's strength, adding to your HP.Įnvelops target in a damaging sphere of water. Good luck finding good knives for them though. They also unlock the powerful Ninja job for humes and are a prerequisite for the moogle Juggler job. They learn Counter, one of better Reaction abilities, and their speed is great compared to other hume starters jobs. Sure, the loot is useful, as it's the only way to get many weapons, but loot is hardly hard to get and thieves don't make it any easier to get specific loot. Every enemy now drops loot, and Thieves' sole purpose is to steal that loot. This could utterly destroy the game's difficulty.īut, like the other utterly broken things, FFTA2 nerfed them hard. Yes, those abilities, the ones you need several hundred AP to master. They could steal armor, weapons, money and abilities. Growths: Excellent speed for a base job, middling for everything else. It makes a great secondary skill set for all the jobs it unlocks, especially Time Mage. You'll lose out on some speed if you keep a character in it for too long, but the magick growths are more than worth it. Absorb -> Immune -> Resist -> Neutral -> Weak.īlack Mage is definitely one of the better starter jobs. It lowers every target's elemental resistance by one level, e.g. Black Mage also has Geomancy, one of the best passive abilities in the game. The tier-1 spells can be cast every turn, and with the right support abilities, the tier-2 and tier-3 abilities can be used just as frequently. Thankfully, those spells are incredible workhorses. Seriously, that's it, just those 9 spells. Unfortunately, FFTA/2 gave most of those spells to other jobs, leaving Black Mage with only the Fire, Thunder and Blizzard spell families. They're usually packing all the damage and "nasty" spells: Fire/Thunder/Blizzard, Flare, Sleep, Toad, etc. Black Mage is one of those jobs that appears in every Final Fantasy game. Besides that, well, "lackluster" isn't quite the right word. Those stat growths! +10 M.POW and M.RES per level (+11 M.POW for nu mou)! You don't see growths like that in any other starter job. Growths: Top-tier magick growths, everything else sucks. And by "good ones" I mean "the ones that teach anything besides Cure." I usually start getting the good ones 20 to 30 hours into the game. And, for some reason, the staves they use are incredibly hard to find. Avoiding damage, such as by knocking out enemies quickly, is better than healing.įor some reason, the job actually got nerfed - it lost the Shell and Protect spells. You would think healing would be more useful as enemies get stronger, but by midgame I think you're better off equipping White Magick as a secondary ability set. the most powerful offensive magic in the game, locked behind the healing job. Just look at that Unlocks list! Illusionist, Seer, Sage. Their true value, as with every other starter job, is that they're a springboard for all the really good jobs. Healing is pretty useful, as few jobs have reliable or even useful self-sustain. Growths: Pretty good magick, low physical, low speed. Thief, on the other hand, is unremarkable (unlike its FFTA counterpart), though two fan-favorite jobs are locked by it. Most of the interesting magick jobs are locked behind White Mage and Black Mage, though those two are no slouches on their own. Part 79: Starter Jobs 2: White Mage, Black Mage, Thief Job Roundup #2: White Mage, Black Mage, Thief
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